RUSH
Speed Battle

The race never ends.

RUSH is the first physical motorsport gaming platform that you build yourself, for yourself. Use Modular Track, a customizable race track construction system for creating circuits of any configuration, and Multicube, an original event generator and real-time strategy engine.

Founders Edition · limited run of 500 · shipping after Kickstarter Q3 2026
Multicube - event generator
for families

One game - for every generation.

RUSH works at the table with a 7-year-old, a 14-year-old and an adult sitting side by side. No hidden insider scoring. Everyone plays as an equal - at their own complexity.

6-12 · drivers mode

Cards + dice · 20 minutes

Simplified mechanics for the youngest: drive your car around the track, pull situation cards, react. The Multicube rolls for you.

13+ · strategy mode

Multicube + tactics · 45 minutes

Full strategic depth: pit stops, tyres, mode bets, team radio. A chess match at racing speed.

co-op · cross-age

Kid drives. Adult calls strategy.

Hybrid mode. The kid pilots the car on track; the parent plays race engineer from the Pitwall tablet - strategy, tyres, timings.

Same game. Different brains. One table.
1-8
players · age 8+
30-120 min
per session · circuit
6 modes
multicube · per round
Q3 2026
kickstarter · launch
the problem

The season ends. The adrenaline doesn't.

650 million motorsport fans watch the races. Only a handful actually compete. And the off-season leaves even them empty-handed. RUSH closes the gap between watching and racing.

650M
motorsport fans worldwide

Nearly 90% of them already play racing games - the demand is real and measurable.

3+ months
off-season without races

A void neither sims nor classic board games with fixed mechanics ever fill.

multicube · IP-core

Multicube - the heart of the game.Patent Pending

MultiCube is a unique physical real-time event and strategy generator that makes every race unpredictable and one of a kind. Combining dice mechanics with a roulette-style spinning wheel, MultiCube replaces numerous game components with a single versatile device and, while originally designed for the RUSH gaming platform, can be easily adapted for use in a wide variety of other board games.

Six Multicube game modes

6 game modes

Red Tyres Mode

Red Tyres allow drivers to race at maximum speed but have the shortest lifespan of all tyre compounds. Dry weather conditions only.

Yellow Tyres Mode

Yellow Tyres offer a balanced combination of speed and durability, providing medium performance in both categories. Dry weather conditions only.

White Tyres Mode

White Tyres offer lower speed performance but provide the highest level of durability and the longest lifespan of all tyre compounds. Dry weather conditions only.

Wet Tyres Mode

Blue ("Wet") Tyres are designed exclusively for racing in wet conditions. Their speed and wear characteristics are optimized for maximum performance on rain-soaked tracks.

Start Mode

Start Mode runs the starting procedure at the beginning of a race, when all cars are on the starting grid. The same mode is used for race restarts whenever required during the race.

Pit Stop Mode

Pit Stop Mode is used in the Pit Lane and during vehicle servicing: tyre changes, repairs and other race-related maintenance.

situation cards

Three card types - three vectors of transformation.

Every lap brings new data. Teams react, strategies shift on the go.

TEAM RADIO

Your race engineer is always on a direct line with you, managing pace, positional tactics and strategy. A permanent link to the team.

RACE CONTROL

Race management. Directives from race control: incident investigations, penalties and bonus awards, the safety car, signal flags and other race directives.

WEATHER RADAR

Weather control on track: sudden rain, temperature swings, wind - and a change of tyre strategy.

Three types of RUSH situation cards
tablets

Two tablets - two layers of control.

PIT WALL - for the driver. RACE CONTROL - for race control, and for every participant and spectator of the game. Precise, considered race tactics and strategy. Coordination of the whole game from start to finish.

PITWALL Tablet

The driver's personal tablet. Live dynamic telemetry, tyre wear, pit-stop strategy, situation cards within reach.

PITWALL Tablet PITWALL dynamic elements

RACE CONTROL Tablet

The marshal's central tablet. Coordinates every car on track, controls directives, tracks positions, bonuses and penalties.

RACE CONTROL Tablet

RACE CONTROL DYNAMIC ELEMENTS KIT

The dynamic element set of the RACE CONTROL tablet: starting numbers, current positions, lap counter, race counter and signal flags.

Starting Number KIT

Starting Number KIT

Starting numbers of the cars on the grid.

Current Position KIT

Current Position KIT

Live driver positions through the race.

Lap Counter KIT

Lap Counter KIT

Digits 0-9 for the completed-lap counter.

Number KIT Counter

Number KIT · Counter

Digits 0-9 for the general race counter.

Race Flags KIT

Race Flags

Signal flags used by race control.

what's in the box

A modular element kit for building a race track of any configuration and type - show your inventor's potential.

Modular race-track configuration elements (straights, turns, chicanes), track boundary elements, pit lane complex elements, markings and landscape elements.

Construction Elements KIT

Construction Elements KIT

Chicanes, straights, turns, extra sections - modular track builder.

Pit Lane KIT

Pit Lane KIT

Complete pit lane set: entry, pit boxes, exit.

Track Markers KIT

Track Markers KIT

A kit of signal elements and markers that fence the race track and indicate zones of different speed regimes and car positioning.

Landscape elements

Landscape - Gravel · Sand · Grass

Landscape elements: gravel, sand, grass. Run-off areas and outside zones.

what's inside

Three elements that change the game.

Not a Formula D clone. Not a simplified F1. A new category - a modular physical platform with generative mechanics and UGC logic.

component photo EVENT GENERATOR
Patent pending

Multicube

A hexagonal hybrid of a die and a roulette wheel. Activates one of 6 game modes per roll. Nothing like it on the market.

circuit schematic START T1 T2 T3
F1
NASCAR
IndyCar

Modular Race Track Builder

A track builder from standard modules: assemble F1-style layouts, NASCAR-style ovals, IndyCar-style circuits - built in minutes. Every session is unique.

pitwall HUD PITWALL · LAP 7/12 P2 312 KM/H SECTOR TIMES TIRES SAFETY CAR

Cards + Tablets

3 types of situational cards (Team Radio, Race Control, Weather Radar) + Pitwall Tablet and Race Control Tablet for deep strategy.

platform dna

The DNA of the RUSH game world.

What this world is built from: the event generator, the modular track builder, the tablets and the situation cards.

Multicube - event generator

A six-sided mechanism holding six different game modes. A two-in-one hybrid of dice and a roulette wheel, built specifically for the RUSH platform. Nothing like it on the market. Patent application filed.

Modular track builder

Modular elements let players build race tracks of any configuration and complexity in minutes, with no limits at all. Three track types: European, American oval, street. The only limit is your imagination, and every session is unique.

Tablets and cards

Three types of situation cards: Team Radio, Race Control and Weather Radar. Two tablets: PITWALL, the driver's personal tablet, and RACE CONTROL, the tablet that runs and coordinates the race.

how it plays

Race strategy: think like a chess player, act like a driver.

Abstract turn-based strategy. 1-8 players. Ages 8+. Session length depends on the number of laps.

1

Build the track

Modular sections in any configuration: a circuit, an oval, a street layout. The track of your dreams.

Track layout
2

Activate the Multicube in the right mode

Place the Multicube where you need it and set the mode: Yellow, Red, White, Wet, Start, Pit Stop.

Multicube
3

PITWALL tablet - build your winning strategy

Tyres, pit stops, boosters, situation cards. The PITWALL tablet is your engineer.

Pitwall Tablet
4

RACE CONTROL - run the race from start to finish

The race control centre coordinates the entire grid and tracks positions, bonuses and penalties. There is only one winner.

Race Control Tablet
starting field

Not F1. 2×2 chess-style start.

A classic line-up of race cars on the starting straight. In the RUSH universe classic meets innovation. Your game, your rules: build your own world on the RUSH platform using its tools and options.

RUSH starting field - 4 cars in 2×2
4 cars in 2×2 staggered formation - RUSH's original starting grid (not F1).
who's behind it

An engineer and a champion. One project.

The idea wasn't born at a desk. It was born on a racetrack.

Eugene Barger

Eugene Barger

Co-founder · Chief Engineer · Inventor

Architect of the Multicube and the modular platform. 25 years of experience designing engineering products and systems - from industrial automation to consumer devices. Turns an idea into a real object right on the table.

Konstantin Barger

Konstantin Barger

Co-founder · Racing Director

Holder of the Master of Sport title of the Republic of Belarus in motor racing. Champion of the Republic of Belarus and Champion of Israel. Runs real-time testing of every gameplay scenario - strategy, timing, balance. A racer turning real racing experience into game mechanics.

why we'll deliver

No vapor. Refund guaranteed.

The #1 fear of Kickstarter backers - "they took the money, the product never arrived." Our answer: three hard guarantees and one public refund policy.

Engineering team with 25 years of track record

Eugeny Barger - 25 years designing industrial products and systems. This isn't a first launch, it's the sixteenth.

Pilot production already prototyped

Multicube, track sections, tablets - physical prototypes exist and have been tested with partner racers since autumn 2025.

Public timeline with no hidden delays

Monthly status on every stage: components, factory, packaging, logistics. Max allowed slip ≤30 days - past that, public commitment review.

100% refund if delay exceeds 6 months

Written into the Kickstarter T&C of this page. Backer receives a full pledge refund - regardless of the production delay cause.

post-launch

The game lives. So does the app.

Backers' second fear - "the app will stop working in a year." We promise the opposite: software support on par with hardware, with public commitments on timelines.

2 years

App support included

2 years of PITWALL + RACE CONTROL software support included with the pledge. After that - optional $5/mo subscription or one-time perpetual license.

API

Open API for tournaments by Year 2

Tournament mode with open API: clubs and the community can build their own overlays and build out independent ranking streams.

UGC

Community track exchange

User-built tracks uploaded via the app. Any module configuration becomes a shareable map in the global catalogue.

Offline

Offline fallback + source code escrow

All core mechanics work without internet - if the app vanishes, the game doesn't stop. App source code in escrow against sunset.

roadmap

RUSH isn't one game. It's a universe.

5 modules, 3 years, the path from a board game to a hybrid digital-physical platform.

2026 Q3 · Kickstarter

Race Driver - base module

Multicube, modular track, situational cards, Pitwall + Race Control. 1-8 players, circuit racing.

2027

Championship

Multi-lap seasons, points system, team championships, pro racing series ratings.

2027

Team Manager

Team and strategy management: budget, hiring drivers, transfers, team infrastructure.

2028

Smart Control

Hybrid: iOS/Android app with digital Pitwall and Race Control. The physical race stays on the table.

2028+

Digital Roads · Branding · Merch

UGC community, team licensing, collectible editions, motorsports brand collaborations.

founders offer

Be first on the grid. Get more.

Reserve now - save on launch and unlock exclusives that won't be in retail.

B2B: Sports clubs and racing schools - 10% discount. Federations and event organizers - 15% discount (from 10 kits).

Gift starter

Family Lite

$79-99
Entry pack · perfect gift · fast onboarding
  • 1 car (color of your choice)
  • 2 track segments + Pit Lane mini
  • Multicube Basic (2 modes: Yellow / Pit Stop)
  • 1 PITWALL Junior tablet
  • Family Mode rules (Drivers Mode, 6-12)
I want Family Lite
Limited 500

Founders Edition

$149-179
Full Race Driver + Founders exclusives
  • 2 cars + 4 track segments + full Pit Lane
  • Multicube (4 modes: Yellow / Red / Start / Pit Stop)
  • 2 tablets: PITWALL + RACE CONTROL
  • Exclusive Founders cards + numbered 1/500
  • Your name in the Backers Roll on the Race Control Tablet
  • Early shipping + Championship priority access
Reserve Founders →
Collector

Collector's Edition

$249-299
Premium · for clubs / collectors
  • 4 cars + 8 track segments + Pit Lane Pro
  • Multicube Premium (all modes + 2 hidden)
  • 4 tablets: 3× PITWALL + 1× RACE CONTROL
  • Numbered Collector cards + metal markers
  • Handmade wooden organizer case
  • VIP early access to all 2027-2028 expansions
I want Collector's
pre-order

Lock your seat in the Founders 500.

Drop your email - we'll write 7 days before Kickstarter Q3 2026 launches. You'll get the first booking window, the Founders price, and a 20% backer discount.

Founders Edition
limited run of 500 units
Q3 2026
Kickstarter launch · 7-day notice
100% deposit refund 20% backer discount at launch No commitment until you confirm
sponsors

Our sponsors. Become a RUSH partner.

Want to feature your logo on a car or in the game? Become a RUSH partner - we're open to collaborations with motorsport brands, premium brands and automotive companies.

about rush

Israeli startup. Tel Aviv HQ.

RUSH is an Israeli startup headquartered in Tel Aviv. We're building the first physical motorsport platform with generative mechanics and the IP-defended Multicube core.

Israeli startup · headquartered in Tel Aviv

The RUSH team is assembled in Israel. Development, engineering, testing and go-to-market - fully localized in Tel Aviv. Manufacturing - on certified partner factories, selection announced at Kickstarter launch.

faq

What people usually ask.

When does it ship?

Kickstarter launches Q3 2026. Founders Edition shipping - within 4-6 months after a successful campaign. Exact dates confirmed when your reservation is locked in.

How much will it cost?

The final Founders Edition price will be announced at the Kickstarter launch. Your reservation grants the early-bird discount - guaranteed below retail and includes exclusive components not available in the retail edition.

How many players and how long is a session?

Race Driver base: 1-8 players. With Championship and Team Manager expansions - up to 21 (20 drivers + 1 judge). Ages 8+. Session length 30-120 minutes - scales with the number of laps and race format.

Where is it manufactured?

Production runs at certified partner factories. The final selection will be announced on Kickstarter with open timelines and a transparent supply chain.

Can I cancel my reservation?

Yes, any time before you confirm your purchase on Kickstarter. On this v0 page the reservation is just an email notification, not a payment.

When are Championship and Smart Control coming?

Championship - 2027 (Race Driver expansion). Team Manager - 2027. Smart Control (mobile app + physical board) - 2028. Founders get priority access.

Is the Multicube actually being patented?

Yes, the Multicube is an original development; IP protection is in progress. Details will follow the official filing.