RUSH is the first physical motorsport gaming platform that you build yourself, for yourself. Use Modular Track, a customizable race track construction system for creating circuits of any configuration, and Multicube, an original event generator and real-time strategy engine.
RUSH works at the table with a 7-year-old, a 14-year-old and an adult sitting side by side. No hidden insider scoring. Everyone plays as an equal - at their own complexity.
Simplified mechanics for the youngest: drive your car around the track, pull situation cards, react. The Multicube rolls for you.
Full strategic depth: pit stops, tyres, mode bets, team radio. A chess match at racing speed.
Hybrid mode. The kid pilots the car on track; the parent plays race engineer from the Pitwall tablet - strategy, tyres, timings.
650 million motorsport fans watch the races. Only a handful actually compete. And the off-season leaves even them empty-handed. RUSH closes the gap between watching and racing.
Nearly 90% of them already play racing games - the demand is real and measurable.
A void neither sims nor classic board games with fixed mechanics ever fill.
MultiCube is a unique physical real-time event and strategy generator that makes every race unpredictable and one of a kind. Combining dice mechanics with a roulette-style spinning wheel, MultiCube replaces numerous game components with a single versatile device and, while originally designed for the RUSH gaming platform, can be easily adapted for use in a wide variety of other board games.
Red Tyres allow drivers to race at maximum speed but have the shortest lifespan of all tyre compounds. Dry weather conditions only.
Yellow Tyres offer a balanced combination of speed and durability, providing medium performance in both categories. Dry weather conditions only.
White Tyres offer lower speed performance but provide the highest level of durability and the longest lifespan of all tyre compounds. Dry weather conditions only.
Blue ("Wet") Tyres are designed exclusively for racing in wet conditions. Their speed and wear characteristics are optimized for maximum performance on rain-soaked tracks.
Start Mode runs the starting procedure at the beginning of a race, when all cars are on the starting grid. The same mode is used for race restarts whenever required during the race.
Pit Stop Mode is used in the Pit Lane and during vehicle servicing: tyre changes, repairs and other race-related maintenance.
Every lap brings new data. Teams react, strategies shift on the go.
Your race engineer is always on a direct line with you, managing pace, positional tactics and strategy. A permanent link to the team.
Race management. Directives from race control: incident investigations, penalties and bonus awards, the safety car, signal flags and other race directives.
Weather control on track: sudden rain, temperature swings, wind - and a change of tyre strategy.
PIT WALL - for the driver. RACE CONTROL - for race control, and for every participant and spectator of the game. Precise, considered race tactics and strategy. Coordination of the whole game from start to finish.
The driver's personal tablet. Live dynamic telemetry, tyre wear, pit-stop strategy, situation cards within reach.
The marshal's central tablet. Coordinates every car on track, controls directives, tracks positions, bonuses and penalties.
The dynamic element set of the RACE CONTROL tablet: starting numbers, current positions, lap counter, race counter and signal flags.
Starting numbers of the cars on the grid.
Live driver positions through the race.
Digits 0-9 for the completed-lap counter.
Digits 0-9 for the general race counter.
Signal flags used by race control.
Modular race-track configuration elements (straights, turns, chicanes), track boundary elements, pit lane complex elements, markings and landscape elements.
Chicanes, straights, turns, extra sections - modular track builder.
Complete pit lane set: entry, pit boxes, exit.
A kit of signal elements and markers that fence the race track and indicate zones of different speed regimes and car positioning.
Landscape elements: gravel, sand, grass. Run-off areas and outside zones.
Not a Formula D clone. Not a simplified F1. A new category - a modular physical platform with generative mechanics and UGC logic.
A hexagonal hybrid of a die and a roulette wheel. Activates one of 6 game modes per roll. Nothing like it on the market.
A track builder from standard modules: assemble F1-style layouts, NASCAR-style ovals, IndyCar-style circuits - built in minutes. Every session is unique.
3 types of situational cards (Team Radio, Race Control, Weather Radar) + Pitwall Tablet and Race Control Tablet for deep strategy.
What this world is built from: the event generator, the modular track builder, the tablets and the situation cards.
A six-sided mechanism holding six different game modes. A two-in-one hybrid of dice and a roulette wheel, built specifically for the RUSH platform. Nothing like it on the market. Patent application filed.
Modular elements let players build race tracks of any configuration and complexity in minutes, with no limits at all. Three track types: European, American oval, street. The only limit is your imagination, and every session is unique.
Three types of situation cards: Team Radio, Race Control and Weather Radar. Two tablets: PITWALL, the driver's personal tablet, and RACE CONTROL, the tablet that runs and coordinates the race.
Abstract turn-based strategy. 1-8 players. Ages 8+. Session length depends on the number of laps.
Modular sections in any configuration: a circuit, an oval, a street layout. The track of your dreams.
Place the Multicube where you need it and set the mode: Yellow, Red, White, Wet, Start, Pit Stop.
Tyres, pit stops, boosters, situation cards. The PITWALL tablet is your engineer.
The race control centre coordinates the entire grid and tracks positions, bonuses and penalties. There is only one winner.
A classic line-up of race cars on the starting straight. In the RUSH universe classic meets innovation. Your game, your rules: build your own world on the RUSH platform using its tools and options.
The idea wasn't born at a desk. It was born on a racetrack.

Architect of the Multicube and the modular platform. 25 years of experience designing engineering products and systems - from industrial automation to consumer devices. Turns an idea into a real object right on the table.

Holder of the Master of Sport title of the Republic of Belarus in motor racing. Champion of the Republic of Belarus and Champion of Israel. Runs real-time testing of every gameplay scenario - strategy, timing, balance. A racer turning real racing experience into game mechanics.
The #1 fear of Kickstarter backers - "they took the money, the product never arrived." Our answer: three hard guarantees and one public refund policy.
Eugeny Barger - 25 years designing industrial products and systems. This isn't a first launch, it's the sixteenth.
Multicube, track sections, tablets - physical prototypes exist and have been tested with partner racers since autumn 2025.
Monthly status on every stage: components, factory, packaging, logistics. Max allowed slip ≤30 days - past that, public commitment review.
Written into the Kickstarter T&C of this page. Backer receives a full pledge refund - regardless of the production delay cause.
Backers' second fear - "the app will stop working in a year." We promise the opposite: software support on par with hardware, with public commitments on timelines.
2 years of PITWALL + RACE CONTROL software support included with the pledge. After that - optional $5/mo subscription or one-time perpetual license.
Tournament mode with open API: clubs and the community can build their own overlays and build out independent ranking streams.
User-built tracks uploaded via the app. Any module configuration becomes a shareable map in the global catalogue.
All core mechanics work without internet - if the app vanishes, the game doesn't stop. App source code in escrow against sunset.
5 modules, 3 years, the path from a board game to a hybrid digital-physical platform.
Multicube, modular track, situational cards, Pitwall + Race Control. 1-8 players, circuit racing.
Multi-lap seasons, points system, team championships, pro racing series ratings.
Team and strategy management: budget, hiring drivers, transfers, team infrastructure.
Hybrid: iOS/Android app with digital Pitwall and Race Control. The physical race stays on the table.
UGC community, team licensing, collectible editions, motorsports brand collaborations.
Reserve now - save on launch and unlock exclusives that won't be in retail.
B2B: Sports clubs and racing schools - 10% discount. Federations and event organizers - 15% discount (from 10 kits).
Drop your email - we'll write 7 days before Kickstarter Q3 2026 launches. You'll get the first booking window, the Founders price, and a 20% backer discount.
Want to feature your logo on a car or in the game? Become a RUSH partner - we're open to collaborations with motorsport brands, premium brands and automotive companies.
RUSH is an Israeli startup headquartered in Tel Aviv. We're building the first physical motorsport platform with generative mechanics and the IP-defended Multicube core.
The RUSH team is assembled in Israel. Development, engineering, testing and go-to-market - fully localized in Tel Aviv. Manufacturing - on certified partner factories, selection announced at Kickstarter launch.
Kickstarter launches Q3 2026. Founders Edition shipping - within 4-6 months after a successful campaign. Exact dates confirmed when your reservation is locked in.
The final Founders Edition price will be announced at the Kickstarter launch. Your reservation grants the early-bird discount - guaranteed below retail and includes exclusive components not available in the retail edition.
Race Driver base: 1-8 players. With Championship and Team Manager expansions - up to 21 (20 drivers + 1 judge). Ages 8+. Session length 30-120 minutes - scales with the number of laps and race format.
Production runs at certified partner factories. The final selection will be announced on Kickstarter with open timelines and a transparent supply chain.
Yes, any time before you confirm your purchase on Kickstarter. On this v0 page the reservation is just an email notification, not a payment.
Championship - 2027 (Race Driver expansion). Team Manager - 2027. Smart Control (mobile app + physical board) - 2028. Founders get priority access.
Yes, the Multicube is an original development; IP protection is in progress. Details will follow the official filing.